In level 6, the player is not supposed to be able to jump off the left edge of the screen, however it can be done by using the jetpack found at the start of the level to fly through the door at the level exit. Without having collected the trophy, the player will go through the door and above the top of the level. From there the player can go to the left or right. Going left jumps to an invalid warp zone consisting of invalid tiles and the game stops responding properly.
Instead, going to the right provides access to the warp zone stored next to level 6, which is normally only accessible by jumping off the edge of level 8. Since the player did not access a warp zone to get here, the game treats an exit through the warp zone's exit door as completing level 6. There is a typo in the game and the scan code for F12 has been put in as 0x59 instead of 0x As a result, when reassigning the keyboard mapping, it is not possible to assign F12 to any action.
This can be fixed by changing the byte at offset 0x in the decompressed. Corrupted warp zone accessed via level 6. Category : Dangerous Dave. Where jetpack is also available for you. Gameplay Mechanics: There's some sort of obscure background story, where you're going through 'Clyde's Hideout. Shadow, from FFVI?!? You never actually meet this mysterious individual, so let's just assume it is, eh?
DD features ten 'normal' levels and four bonus rooms. To leave the level you're in regular or bonus you have to pick up a gold trophy that'll be lying around somewhere in the level and then go through the exit door. Leaving a level nets you two thousand points, unless you're just entering a bonus area. Up lets you jump. The Ctrl key activates your jetpack if you have one to let you fly, and the Alt key fires your gun if you have one.
And that's about it. Simple, eh? A few other things: if you stand in front of a tree, you can climb it by pressing up. You can also do this jumping thing on the stars that appear in the sky in several places 'fly me to the moon You can kill enemies by either shooting them only one bullet allowed onscreen at a time or, if you're feeling reckless, crashing head-on into them, which, naturally, kills you as well as them.
And you do not get points for irresponsible kamikaze tactics like this. So take heed. On jumping: when you jump, you need to push forward to go forward. If you hold it down, you'll fall at an angle, but as soon as you let go of it, you'll go straight down.
All righty then. In some of the later levels, there are illusory platforms that look real but are not. There's no way to distinguish them from normal ground, and some of them are above fatal pits. If you fall into one without a jetpack, you can't do much except swear can call the game 'cheap' which it really is in places, to be honest.
A brief jetpack-related note: if you push the button to activate it, and then die before it comes on, it'll do it on your next life as soon as you stop blinking. This can be a sizable fuel-waster if you're not ready to turn it off immediately, so be forewarned.
As for scoring, you get various amounts of points for killing various enemies and grabbing various treasures see below for specific point values. The points max out at 99,, which is really not very hard to get to if you exploit the second bonus room see the appropriate section to the fullest. And when you do reach it, strange things happen with the one-up gaining system: you immediately gain one as soon as you hit the max, but it doesn't end there.
0コメント