Active 7 years, 4 months ago. Viewed 19k times. Improve this question. AndyPerfect AndyPerfect 2, 2 2 gold badges 22 22 silver badges 29 29 bronze badges. Add a comment. Active Oldest Votes. Commands for setting crosshair properties have changed recently. Improve this answer. DrFish DrFish 14k 11 11 gold badges 70 70 silver badges bronze badges.
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No account yet? Create an account. Edit this Article. We use cookies to make wikiHow great. By using our site, you agree to our cookie policy. Cookie Settings. Learn why people trust wikiHow. Download Article Explore this Article methods. Tips and Warnings. Related Articles. Author Info Last Updated: August 6, Method 1.
Go to the main menu, and click "Options. Click the tab that says "Multiplayer. Edit your crosshair by adjusting the sliders. There are three sliders in the "Crosshair Appearance" section, named 'Size', 'Thickness', and one that changes Opacity which just has a check box for 'Blend' next to it.
Adjust the sliders until the crosshair in the box to the left of the sliders matches what you want. Method 2. Make sure the console is enabled.
On the main or pause screen, click "Options" and select "Game Settings" from the drop-down menu. Do this in-game, so you can see what your crosshairs look like against the background.
The console will appear as a gray or black box on your screen. The larger the number, the larger your crosshairs. Did you try cursor: grab — devssh. Add a comment. Active Oldest Votes. Improve this answer. Aren Aren It's worth noting that just doing cursor: pointer is good enough for everything above IE 5. It's funny how pointer! Of note, quirksmode. I recommend using just pointer - IE 5.
EdwardBlack it used to be required for odd browsers that weren't standards compliant, the answer was updated long ago to reflect the new way which is simply just pointer this question is over 5 years old btw. Even if you run IE in IE5 compatibility mode, cursor:pointer still works. So if there ever was an excuse to use cursor:hand , there no longer is. Show 1 more comment. Santosh Khalse Santosh Khalse Off topic, Using which software you did that gif animation? Santosh Khalse — fWd I felt this was a useful reminder of cursors and added the code as a tool.
Here's a link to the code above: spragucm. Awesome animation! Peter Mortensen Denis 'Alpheus' Cahuk Denis 'Alpheus' Cahuk 3, 2 2 gold badges 21 21 silver badges 31 31 bronze badges. I see what you did there, denis-alpheus-cahuk — osiris. Alastair Alastair 6, 3 3 gold badges 34 34 silver badges 29 29 bronze badges. I don't understand what the use of the :hover pseudo class is in this case.
Is there any advantage for specifying a different cursor when the mouse does not hover the element? Also I read that li:hover does not work in IE6. I suppose :hover is just for specificity, Robert. I can't test for support in any version of MSIE, sorry, but it wouldn't surprise me if it didn't work! EdwardBlack cursor: hand is deprecated and not in the css spec.
Use cursor: pointer; cursor: hand; if you want to have a crossbrowser result! This is , and cursor:hand is no longer needed for cross-browser development right?
It is not an answer to the question. Christoph Christoph 1, 15 15 silver badges 28 28 bronze badges. Xedret Xedret 1, 17 17 silver badges 23 23 bronze badges. Just for completeness: cursor: -webkit-grab; It also gives a hand, the one you know when moving the view of an image around.
Avatar Avatar For complete cross browser, use: cursor: pointer; cursor: hand;.
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