Date published: Rated 5 out of 5 by iowacat from Life like game I like games that are life like. And the game kept my interest. Good quality game. Rated 5 out of 5 by FishyFemale from Loved This Retro Point and Click Adventure I was vacillating between giving 4 or 5 stars because the ending disappointed me, but decided to bump it to 5 because I had an absolute blast playing it.
I love these point and click adventures where you have to figure out absolutely everything on your own with no hints whatsoever. The drab and dreary look of the game suited the locations and story perfectly and I didn't find there to be too much dialog to read like in some other games.
Some ambient sounds were spooky and fitting for the storyline and it was very easy to navigate the town and remember where everything was. Beginners to these point and click games will be frustrated but seasoned players like myself will relish this one. The ending could have been better fleshed out but that's the only gripe I have with the game. I enjoyed it too much to give it anything less than five stars. Do demo it first because it's an acquired taste for those not familiar with this type of gameplay.
Rated 5 out of 5 by lucyb24 from More like this please!!! Point and click adventures are few an far between so when I see one I grab it. Absolutely loved this one because it was linear and not ridiculously hard. Everything made sense and I think I only had to check a walkthrough once which is unusual for me because they usually make these things so hard. This one was just right! I look forward to having an engrossing game like this again.
Sure it's a bit rough around the edges and the dialogue was a bit tedious, but I love games where you have to think for yourself. If the developers had smoothed out the dodgy bits, it would have been close to perfect.
Not for those who need constant "hand-holding" and "sparkly hints" or who can't figure things out for themselves. The scenery is beautiful and the story presents a bit of an "ah ha" moment at the end.
Bring on more games like this one. Rated 5 out of 5 by ace71 from Best game in a long time This game is retro, but fun and there should be more games like this. It's good because the game goes on for a few days, as you have to think and not rely on an hint button. I was going to delete it. But after reading some of the reviews, I thought OK I'll try it a little longer.
It turns out that this is a very good game. The story line is great. What make this game so good is the fact that there are no hints. You have to do a lot of reading to solve the mystery of who are the red-eyed monsters. Where are they hiding?
Why are the people afraid of the red-eyed monsters? There is a map, but I felt better traveling all over the town to get familiar with everyone living in the town and the woods. If another game like this becomes available, I will not hesitate to buy it. Rated 5 out of 5 by jennsmom from An old fashioned fun adventure game No bells, no whistles, no light show or sound and fury, just a nice old-fashioned adventure.
I will admit, I had to resort to a walkthrough twice and there are both video and print walkthroughs available with a search , but was embarrassed each time, because I had missed looking in a dark spot, or had not examined a scene carefully enough.
Mad Doctor: Mad Doctor Mickey In the Mad Doctor level, on the elevator section, when the elevator lets you out, step off it then step back on. It will take you to a secret area. More lives On Wharf when you have to jump crate to crate, you do not destroy the machine, you can fall off the platform then you must fall right.
You shall land on a platform. There are 5 stars and 2 lives. On mad doctor level 2, when there's the tunnel, go on top of it, go against the wall, look up, jump, keep going right.
Features: Based on the Disney animated adaptation of Kipling's classic novel Over twenty levels of adventure, plus fun bonus stages Ride Bagheera through the jungle, and dangle from Shere Kahn's tail Learn new vine-swinging and acrobatic moves Only for Game Boy Color.
Taking a page off of the Rayman engine as did Donald Duck: Goin' Quackers -- the teams for all three games share some talent in animators, game designers, and sound techs , The Jungle Book: Mowgli's Wild Adventure feels and looks vaguely similar to the team's other efforts. But before I even bother to point out how there's nothing wrong with this, that the previous efforts from this development team have been sterling platformers, instead the game throws us all for a loop with a very different level structure and game design.
Mowgli may move and control similar to the limbless Rayman, but his quest is a very different challenge indeed. Instead of offering a simple butt-bouncing hop-and-pop action platformer, Ubi Soft and Disney Interactive have gone more the route of the dignified Prince of Persia.
Mowgli very rarely takes on an enemy head on. Rather, he finds crafty ways of outsmarting foes or escaping them entirely. When a monkey guard stands in his path, the mancub must find a banana to distract Louie's minions to distract them from their post. And when a platform stands outside of his reach, Mowgli can lure a warthog who looks suspiciously like Pumbaa from The Lion King , although the character also exists in Walt's classic as well out to leap on and off of to grasp that limb.
There are general action elements -- the game just wouldn't do the genre justice without an homage to Mario with the butt-bounce -- but those come few and far in between, and for the most part, the adventure pits man against nature rather than against animal.
Mowgli will have to find switches for traps and learn techniques for breaking barriers to advance through the quest to manhood. When he does have to fight, the gameplay is steady and sharp -- there's even a Samus Aran-style spin attack to wipe out opposition.
But it's the moments outside of the brawls and butt attacks that set this game apart. Here, the control is near perfect, with lanky little Mowgli springing and flying through the forest, dangling from vines and slip-sliding across branches.
It's also super-fast, with intuitive button assignments and precise special move control. All of this is accompanied with exemplary animation that never stands in the way of the gameplay.
My only complaint might be that the gymnastic poles are a little wonky, and the very end sequence scrolls funny, but since the game puts little demand on the meticulousness, life-or-death gaming, you can always pick yourself back up and try again if you call. The game design is so bold and well though-out that there are no bottomless or spiked pits until near the very end of the game -- players always have the ability to keep going, so long as their mind can wrap itself around the challenge of that stage.
All of this is coupled with some of the most beautiful graphics yet on the Game Boy Color. Luscious forest backgrounds shine with color and detail. All of the creatures in the game animate beautifully as well although the racing escape atop Bagheera's back looks sort of cheated , and the clear expressiveness of the characters brings the film alive.
There's even a smooth opening FMV, with some classy interstitial drawings in between levels. There is, however, a good bit of slowdown throughout in certain parts of levels.
0コメント