Home Adventure Outcry - The Dawn. Outcry - The Dawn bitComposer Games. Buy Now Rent Now. Current Stock:. Outcry is a first person, point and click adventure game, combining elements of mystery, psychology, and philosophy in a surreal, photo-realistic world. A system of non-trivial puzzles demand non-standard solutions. Explore various aspects of perception associations, sound, time and space in the fuzzy area between sleep and reality.
Or the current promotion is not available in your country. Contact support Close. Delivery : Download. Purchase your Outcry: the dawn digital game code at the best price from an official retailer. Outcry combines elements of classical Myst-like adventure games, along with author's approach to visual and audio environment. The interactive soundtrack has been designed for the game by Anthesteria project.
The main character receives an invitation letter from his brother - whom he hasn't seen for years, and decides to visit him. However upon arrival, the writer receives news about sudden isappearance of his brother and as he finds out, the scientist has been secretly working on a mysterious machine, which could separate one's consciousness from his physical appearance. Where there are pipes, there are valves. The abandoned greenhouse is also a science laboratory. Where there are valves, there are puzzles.
The rusted walkway is just another sign of the general disrepair that is present everywhere. Every genre of video games has a shining model: a singular bright example of greatness that countless other games afterward will try to imitate. All of these great games spawn countless copycats, some of which are great in their own rights and some of which are considerably less so. For point-and-click adventure games, the models that define the vast majority of entries in the genre are undoubtedly Monkey Island and Myst.
Originally titled Sublustrum, Outcry also known as Outcry: The Dawn is an adventure game from Russian developer Phantomery Interactive that falls squarely into the Myst model. The comparison between Outcry and Myst as well as its sequels is most obvious in the game's presentation.
The player is shown from a first-person perspective of the character's surroundings, and interactive elements are indicated by a context sensitive cursor that changes over hidden hotspots.
These interactive elements include items that can be picked up, devices that can be manipulated, and pathways that can be followed to other areas. Occasionally, a series of events will result in a cut scene that will momentarily take control away from the player, but these do not happen often and never last very long. However, traveling between locations does not trigger an animation that smoothly transitions the point of view; rather, a series of intermediary photographs or rendered drawings are shown of the character's point of view as the player travels to the next location.
Although the sound effects are fitting and the music is appropriately atmospheric, there is little in the presentation to suggest that Outcry is more than just a mere clone of Myst. Superficially, Outcry's gameplay also seems to be taken right out of Myst's playbook: pick up an object, use it with an environmental element, solve the puzzle, and move on. Upon deeper inspection, however, the comparison falls apart, not to Outcry's benefit. Paramount to the puzzles in Myst is simplicity.
While the puzzles in Myst are not always easy, they are based on commonsense logic and rational concepts that are easy to understand. Yet, a good number of puzzles in Outcry require in-game reading—in fact, a lot of in-game reading.
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